Shadow warrior 2 stuttering12/12/2023 ![]() ![]() I’m so sick of playing wonderful games that are ruined by immersion-shattering fps issues. But at the moment, I’m not going to play it for another minute. I think this may become my go-to game, if this issue gets fixed. This is all the more frustrating because the FPS is otherwise wonderfully smooth, and the graphics are beautiful. First time it happened it was so consistent I thought it must have been the bush-type I was standing next to, because on trying the same exact movement (simply spinning in circles) a few meters away, by a different bush, there was no stutter whatsoever. ![]() One thing I’d add: I noticed it will happen even when standing still and turning in circles, in particular spots. I’ve experimented with it for the last hour, playing with settings, to no avail, and now I see others have experienced exactly the same issues. The polish, the lovely graphics, the best looking crafting/inventory screen I’ve seen in this type of game, the wonderfully smooth FPS… and then, like a huge slap in the face, I also get this incredibly annoying stutter. So, I’ve just jumped in to this beautiful game and can instantly see the potential… My mouth started to water. But I’m one of those people who invests in an expensive PC because I’m tired of bad FPS. Ironically, one of the main reasons I bought it was disappointment with the currently awful FPS performance of other similar games I’d otherwise play constantly, like 7 Days and Atlas. I’m brand new to this game having just bought it on Steam. I’m probably rambling here, but just maybe something here will click off a lightbulb in someone’s mind and link it to the actual bottleneck in code, or incompatibility with some graphics driver/protocol or whatever. Running CE on ultra settings doesn’t even kick my laptop fans to high speed. Windows 10 boots from a full power off, in about 3 seconds. My hard drive is an samsung 960 pro 1TB SSD with some really slick performance stats. Is it something like that? Is some piece of code needlessly chattinng back and forth to accomplish getting data from the disk into RAM, rather than saying “hey, give me all the data in a stream and let’s chat later dude”. Which makes me think… TCP is a super chatty protocol, with a ton of back and forth, for every bit of data sent. Like when you do a trace route and see 30 different stops along the way, rather than 5-10. It is like the PC is being sent on a really big detour, rather than the direct route. ![]() When our servers and PCs show absolutely no stress during those spikes, there has to be some piece of code that executes in a way that the operating machine just doesn’t know how to handle properly. I know this worn’t be hard to diagnose in the long run. Get some “not devs” to start tossing around ideas. I know it is a joke, but I saw things like that every day in that tech company. (Janitor) “Hey guys, who left the door open?” Where they missed the ball was always the simple things: “Bill, it is cold in here! Why?” “I’ll disassemble the thermostat Jim and test all the circuitry”. God like in their understanding of how to make things work with maximum performance. We had a team of brilliant engineers that designed great products. I used to run tech support for a tech company, many years ago. Thank you Ignasis! May I ask, do any of the devs have luck recreating the same lag spikes at the same place? Is this specific to only certain users? I know there are a lot here in forums that have the issue, but is it possible that most players don’t have it at all? Should we all post our computer specs, brand and driver versions, to see if there is a common denominator? I really feel there would be something obvious if we have ones that work and ones that lag spike.
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